They’re tied to an optional puzzle described on this page of the guide.

You’ll find the windmills up on a hill.

After leaving the Count’s estate you should be able to see them far away.

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There are several paths you may take to reach them.

Behind the windmillsthere are stone archesyou must walk through.

They’ll lead you to aladder leading underground.

PC

That’s where you’ll find alarge closed passage.

You must solve the puzzle to open it.

Our walkthrough will focus only on the solution, which is always identical.

PC

You must start upWindmill 1.

It’s locked, so you’ll need to get inside in some other way.

Find the cart pictured above and crawl underneath it.

PC

Then climb up the ladder.

Stand next to the upper opening and shoot the hook on the door with your sling.

The door is now open.

PC

Approach the mechanism and pull it out to start the windmill.

Windmill 3must be stopped.

Find an anchor point at the back of the windmill.

PC

Fire your crossbow at the hook.

You’ll destroy the barricade, unlocking the way inside.

This time you must push the mechanism to stop the windmill.

PlayStation

Windmill 4must also be stopped.

Correctly setting up the windmillstriggers a unique soundand the characters will let you know something has changed.

This time the way forward is unlocked, letting you explore the secret area.

Xbox

Reach the final room.

Wearing it grants Amiciafaster recovery from enemy attacks.

This makes the game’s most challenging encounters much easier.

Nintendo

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A Plague Tale: Requiem