Psychonauts 2: on this page you will find the level walkthrough - Bob’s Bottles.

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Last update:28 September 2021

This page of our guide toPsychonauts 2describes the level - Bob’s Bottles.

you might look around.

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You’re in the middle of the ocean.

Your objective is reaching two specific islands.

There are many more islands surrounding you however, and you might explore them without any problem.

PC

To travel, you’ll need to use the door.

Push them into the water, then jump onto them to continue your adventure.

The Kitchen

The first stage you better get through can be found in a pink bottle.

PC

Pull the cork out with Telekinesis, then jump inside.

You’ll end up in the kitchen, which leads to the next area.

Reach the end of the kitchen, where you’ll find a pink refrigerator.

PC

Use Telekinesis on the fridge door and open it.

If the fridge doesn’t open, you’ll need to reload the level.

During this level you’ll be accompanied by heads which affect the enviroment.

PC

Be careful, if you touch the water with no platforms around to stand on, you’ll drown.

Pay attention to different kinds of platforms.

Some of them disappear, some collapse, others need to be climbed onto.

PC

Head towards the yellow building.

It will take you to the next location.

This time you’ll end up in a level with a huge amount of stained glass windows and paintings.

PlayStation

Keep paying attention to the head which allows you to move around this area.

At one point you’ll need to swing on a rope to reach the next building.

In the next part of the area you have to jump onto the leaves hanging off the pink wall.

Xbox

You should be able to climb up without any problems.

YNow jump onto the straw which acts as a ramp.

Slide all the way down.

Psychonauts 2

Then jump across leaves onto solid ground.

Only then will you be safe.

Your last task in this area is entering the room surrounding by stained glass paintings.

Bad Mood

To leave this area you better fight an enemy.

It’s not difficult, one hit is enough to kill it.

You’ll needClairvoyancein this fight.

Use the power on the boss to see its weak spot.

After finding the heart, hit it a few times.

The boss will take some damage and then disappear, while you find yourself back on the small island.

The Ship

Your next objective is swimming to the island with a green bottle on it.

Like previously, grab the cork and kick off the bottle.

After falling inside you’ll end up in an area with a shipwreck.

Unfortunately it will be stolen, so you better go after it.

It won’t affect the story.

You’ll need to fight several opponents.

After defeating all the enemies grab the head.

It’s on the stairs, next to the flamingo.

Now having the head, you could proceed.

Time to go underwater.

Don’t drop the head, it’s what allows you to keep moving.

The tiles collapse under your weight, it’s possible for you to’t fall along with them.

Eventually you’ll reach the triangular passage which allows you to leave this area.

Put the head down in a safe place to proceed.

Now you just need to reach the glowing object.

You’ll appear on the open waters once again.

The Swamp

Only one bottle - the purple one - remains.

Just like before, grab the cork with telekinesis and launch the bottle.

The purple button contains the last stage in this area.

If you still want to collect something on the world map, now’s the time.

you’re gonna wanna reach the red tunnel.

Inside you will find a strong light, wielded by an insect.

Run after it to proceed.

You’ll end up standing over a pit.

Use the rope to reach the next area.

Bar

After jumping over the pit, you’ll reach the bar.

It’s surrounded by sea-themed elements, such as waves and a ship.

Once you stand in the middle of this area, a large number of enemies will appear.

You must defeat them all to proceed with the story.

This encounter can’t be skipped.

After defeating all enemies you might proceed.

it’s crucial that you avoid the swords, which can be stopped with your abilities.

By doing so you’ll be able to move on.

Moving further, you’ll need to grab a head and carry it across a pit.

To do so, you’re gonna wanna use a huge sword between the two platforms.

Reach the top of the figure to leave this area.

After touching the glowing object, you’ll be back on the open waters.

You’ll find yourself on the original, starting island.

Go up and talk to the man.

This will trigger a boss fight we described on a separate page of the guide.