Eventually, you will arrive at the location in the picture.
Immediately throw the electric sphere at the left generator shown in picture 2.
This will rotate the whole platform you’re standing on by 90 degrees.
Go straight ahead to the place where you have to take theHeavy Sphere(picture 1).
Turn 180 degrees where you picked up the second heavy sphere.
Throw one of the them into the moving platform slot marked in the picture.
This way, you will lower it.
This way, running projections won’t be blown away by the running fan.
Stay still and wait for the projections to reachthe pressure platein picture 1.
The platform you are standing on will move.
This will allow you to take theelectric spherefrom picture 2.
There is also apressure plateon the shelf you took the electric sphere from.
Stay on it and wait for the running projections to move the adjacent platform.
Ultimately, the projections should follow the path shown in the picture.
Remain on the pressure plate.
Throw theelectric sphereat the slot marked in picture 1.
This will allow the projections to travel by the cable and reach the meta-terminal.
Teleport once the exit unlocks.
Second puzzle
Go straight ahead and perform a double jump over the spikes to reach theLift Sphere.
You also need to watch how the pressure plate activates (it’s a short scene).
After placing the lift sphere in the slot, enter the red area to catapult Clank.
Use the speed sphere on the slot in picture 1, located near the starting point.
Then, run through the blue area to break the blocks and find aheavy sphere.
Takethe speed spherefrom a nearby slot and throw it at the slot in the picture above.

Turn towards the slot shown in the picture and throw thelift sphereat it.
Now stand on thepressure platefrom picture 1 to make the projections run in another direction.
They must destroy the obstacles on the upper level.
Make Clank run through the red area and you will be catapulted to the top.
Ultimately, you should have 2 lift spheres and 1 speed sphere in your inventory.
Take the side path towards the meta-terminal.
Throwthe lift spherein the slot from picture 1.
Catapult where you used the last lift sphere and throw theheavy sphereat the working spiked machine from picture 2.
You may have already reached the sidepressure platefrom picture 1.
Standing on it will rotate the platform by 90 degrees.
If you did everything right, the projections will catapult correctly over the spikes and start hitting the meta-terminal.
Wait for the exit to unlock and use teleportation.
Third puzzle
Go straight ahead, jump over the chasm and take theElectric Sphere.
You must place the electric sphere in the slot right next to it.
Touch the cable and you will be transported to a shelf with aLift Sphere.
see to it Clank is standing on thepressure plateat the lift sphere location.
Throw the lift sphere at the slot marked in the picture.
Perform a double jump to return to where you put the electric sphere earlier.
Wait for the running projections to reach the pressure plate you were standing on a moment ago.
This will lower the side platform shown in the picture.
you’ve got the option to take theHeavy Spherefrom it.
Remain in that location.
Pull theelectric spherefrom the picture above to you and wait until the projections stop coming to the pressure plate.
The platform you are standing on will move upwards.
Use theelectric sphereon the new slot here (picture 1).
Touch the cable to move to the next shelf.
You will find aSpeed Sphere(picture 2).
Turn 180 degrees and pull theelectric sphereyou just used towards you.
Jump down to the bottom, next to the starting area.
Place the speed sphere in the slot next to the lift sphere, as shown in the picture above.
There, use theelectric sphereon the slot and touch the cable to transport Clank to the next platform.
Anotherlift sphereis located there.
Once you got the lift sphere, turn 180 degrees and pull theelectric spheretowards you.
Don’t leave your current location.
Teleport to the final location of the stage.
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