Mrs. Zurkonhas set up her shop nearby - she now sellsan excellent weapon called the Blackhole Storm.
It costs 35,000 Bolts and you should get it as soon as possible.
The minigun is useful for attacking groups of enemies, as well as for weakening strong opponents.
Just remember that weapon takes a while to start firing.
You won’t be able to attack with it right away.
Set off towards the neighboring platforms and eliminate Nefarious' machines.
you might also use the nearby rifts and pull yourself towards them.
You will learn that you should probably free the Seekerpede so it can join the battle.
Free the Seekerpede
You have to head south and that means going down the metal platforms.
Avoid touching the swamps' water by running on the walls.
You will reach a clearing where more of Nefarious' machines will pass through rifts.
Remember that it’s possible for you to summon allies (e.g.
Bombardier, Glove of Doom).
When you reach one of the next metal platforms, you will need to interact withthe crank.
This will allow you to run on new walls.
Along the way, you will use a new rift by reaching the southwestern part of the map.
In this area, Nefarious' machines are fighting Grunthor.
Be aware, however, that Grunthor will treat Rivet as a hostile.
Use rifts and equip yourself with good weapons to destroy the flying machines that will appear in the area.
You will be prevented from reaching Seekerpede by amini-boss - Nefarious Juggernaut.
Use a dodge when the mini-boss shoots its rockets or makes long jumps.
In addition to the Juggernaut, you must also deal with the last group of Nefarious' smaller machines.
Soon, you will reachthe purple anomaly.
to make it free Seekerpede, you will have to solve3 new puzzlesas Kit.

Kit’s first puzzle
It’s worth noting thatKit has identical moves and abilities to Clank.
In the first puzzle, start by going straight ahead and takingthe Electric Spherefrom the round platform.
you’ve got the option to immediately use the electric sphere on the left slot.
Next, approach the electrified cable and travel with the projections to the opposite end of the cable.
Once you arrive at the new area, head straight ahead until you reach anotherelectric sphere.
Stop on thepressure platelocated in this area.
Remain on the pressure plate until the nearby platform has lowered.
Head towards it and do a double jump to get theLift Sphere.
Return to the area with the pressure plate and throw thelift sphereinto the slot marked in the picture.
This is to prevent the projections from running across the pressure plate.
They should now be turning sideways as a result.
Remove thelift spherefrom the slot and immediately use it on the adjacent slot marked on the picture.
This will cause the projections to jump at the spot where you previously found one of the spheres.
Wait until the exit is unlocked.
In the newly unlocked area, there is a secondelectrical spherethat you must pick up.
Place the newly acquired sphere in the slot pictured above.
This will allow you to move along the cable and return to the central area.
Once you do so, turn 180 degrees to pull the otherelectric sphereto you.
Jump on it to press the newpressure plate.
Now do the following steps:
Activating the generator will rotate the nearby large platform by 90 degrees.
This will create a path for the projections to reach the meta-terminal and unlock the exit after a while.
This will allow you to touch the cable and start a longer ride to a new location.
You will reach a high ledge with aLift Sphere.
Stay where you got the lift sphere and pull theelectric spheretowards you from a distance (picture 2).
Then, touch the cable to start a new ride.
Once you are next to the meta-terminal, turn left and explore the new path.
This will lead Kit to theHeavy Sphereshown in the picture.
You must place it in the first slot in the above image.
The projections will no longer be affected by the fan and start running straight.
This is supposed to make the projections stop touching the nearby pressure plate.
Wait a moment until the rotating mechanism switches and the projections can run further without falling into the abyss.
Teleport to complete the stage.
After solving the puzzles, you will set Seekerpede free and advance to the next part of the mission.
This site is not associated with and/or endorsed by the Sony Interactive Entertainment or Insomniac Games.
All logos and images are copyrighted by their respective owners.