Bella Fisher’s gold key from Part 4 of Return to Monkey Island requires obtaining 3 flags.

In the guide, we have also describedtalking to Chumsandfinding the Bella Fisher wreck puzzles.

it’s possible for you to collect them in any order.

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Travel toScurvy Islandand after viewing its map, reach thecamp.

Find Elaine’s Notein the camp.

The content of the note contains information about Elaine’s whereabouts- the location is random with each playthrough.

PC

If you’ve guessed the location successfully,you should find Elaine there.

She will give you theElaine’s Scurvy Flyer.

Talk to Elaine again and ask her for a fewLimes, which will be useful later.

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The plan of action isto get Stan’s help to make a better flyerthan the one Elaine created.

Stan must first be found and then persuaded to cooperate.

You have to travel toBrrr Muda Island.

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Go to the island map and selectIce Quarryas your next destination.

Talk tothe Guardguarding the drawbridge and tell him youwant to meet Stan.

Return to the ship and travel toMelee Island- to get there you should probably revisitShipyardagain, i.e.

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Stan’s Previously Owned Vessels.

The hut was destroyed by an earthquake and you’re free to take apicture of Stanfrom it.

Reach theHigh Street on Melee Island- you’ll find the newly establishedCod’s Wallop gift shophere.

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Once inside, talk to thefishermanand choosethe option to buy a fish.

you’ve got the option to choose any pop in of fish from the stock (eg.

Hagfish - as shown in the picture above).

PlayStation

Leave Melee Island and travel toLeChuck’s Ship.

Go below deck and visit theGalleywhere Putra used to work.

You will findPutra’s Demon Pepperhere - take it.

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You must chase the seagull away.

Start by opening the inventory -combine the Demon Pepper with the fishyou bought in the fishing store.

Use the fish on the seagull- adding pepper worked - the bird will leave this place.

Mobile

you might nowtake Guybrush’s Painting.

Now travel tothe Camp.

Reach the desk and takethe Frame Painting.

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you oughta:

If needed, check out the screenshot above which shows correct placement of the pictures.

Stand back and wait for the drawbridge to lower.it’s possible for you to now enter the quarry.

Search the location for -Stan- he is in its final part.

Return to Monkey Island

Talk to him about getting out of the quarry.

You will receivea Judicial Orderstating that Stan only has a month in jail left.

you’ve got the option to alsoshow Elaine’s Scurvy Flyer toStan.

Stan will want to help, but only if he meets Elaine in person.

it’s crucial that you extend his sentence so he is motivated to escape.

Leave Brrr Muda Island and visit the small islet ofBarebonesat the left end of the map.

Here you will meetNed who is hiding from Stan.

Ask him if he has any documents that could incriminate Stan.

Now show Ned the Judge’s Orderwhich is proof of Stan’s short sentence.

In return, you will receiveNed’s Satchel.

Open it in your inventory and you will receive, among others,Ned’s Financial Records.

Return to Brrr Muda Island andtravel to the Courthousein town.

Show Ned’s Financial Records to the judge.

Open your inventory and select theFramefrom it.

Go back to the quarry andshow Stan the judge’s ruling.

He is now motivated to escape.

Select theDouble Monoclefrom the inventory and use it on Stan’s shackles.

you might now see theSerial Numberon his shackles.

Return toMelee Islandand visitLocke Smithat her locksmith shop in High Street.

Show her the Serial Number and you’ll receive aShackle Key.

Return to Stan and use the key on the shackles -Stan is now free.

You’ll be taken to Scurvy Island,where Stan and Guybrush will start preparing a better Scurvy Flyer.

Once everything is ready, take theNew Pamphletfrom the table.

With the flyer you canreturn to the Adrift Ship.

Show the leaflet to the pirates - this will convince them to change their minds.

you might board the ship andtake the flag.

The flags are guarded by 2 parrots.

Next step is easy -feed them with Crackers.

This will open it,allowing you to steal the flag.

Re-enter the museum.fire up the case without feeding the parrotsin order to trigger the alarm on purpose.

Conrad will begin the procedure of securing the real flag.

Wait until you canenter the Storeroom.

The Real Flag is inside.

Take it - Guybrush will replace the item with the fake he stole from the display case.

Inside, it will turn out that the shop is run by the former Pirate Leaders.

There is a flag in the shop- ask the Fisherman for it.

You will learnof Chums-a secret organization consisting of fishermen.Say that you want to join them.

Your task will be to learn to tell better pirate stories.

Each member will give you tips how to improve the story (e.g.

You have to find all the members of the Chumsand get tips from everyone.

You will recognize each member of the group through a lure that is identical to that given to Guybrush.

Locke Smith- she runsa locksmith shop on High StreetonMelee Island.

Pirate- a person sitting in front of thedestroyed Scumm Baron the docks onMelee Island.

Elaine- you’re free to find her inLime GroveonScurvy Island.

Apple Bob- he is found on the main deckof LeChuck’s Ship.

After visiting all the characters on the list, go back to Cod’s Wallop.

Use the bait on the fisherman you heard about Chums from.

Guybrush will tell a complete story.

You will receive congratulations andyou can take the flaghanging in the gift shop.

After you reach the destination, lower theDrop anchor.

Come back toMelee Island.

In the docks, next to the destroyed Scumm Bar, you will findan Exotic Drink.

Head tothe Cod’s Wallop gift shop.

Talk to the pirates sitting at the bottom of the screen.

They will be interested in taking part ina Burping Contest.

Start bydrinking an exotic drinkafter selecting it from the inventory.

Only then should you join the competition.

Choose the longest dialogue option from the list, i.e.

The prize for winning the competition is aBlowfish.

Go back to the shipwreck (sign X)and have a go at descend again.

After reaching the bottom, go right.You will find the Golden Key- with it, return to the ship.

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