Reed will have to clear himself of the charges or blame someone else.
This case offers several different paths, although they all eventually lead to the same ending.
The killer escaped, and the session participant summoned the police.
You will get two new clues -Theater AttackandThe Murder Witness.
There’s no way to resist the arrest.
Leaving the jail
The action resumes in theOakmont Police Department.
One of the Carpenter family members - Brutus or Graham - will be responsible for its payment.
It depends on who you helped in the main caseFathers and Sons.
Before leaving this place, talk to thepolicemanat the reception (picture).
It doesn’t matter whether you choose calm or aggressive dialogue options.
You just need to talk to him to get a 100% of this level.
Visit Carpenter’s Manor
Go to theCarpenter Manorand go to the 1st floor.
You will receive unique prizes- aMachine Gun,XPandammo.
you could unlock new clues- Finding a WitnessandFind the Real Murderer.
Search Pierce’s apartment
Go toReed Heights.
That apartment is on the first floor; start by looking at the forbidden poster.
Then use a melee weapon or a firearm to break into the apartment.
Milton changed his clothes and ordered his butler to take dirty clothesto the Dirty Laundry in the basement.
You’ll find him in the right room.
fire up the Mind Palace.
CombineSuspected NewcomerandKiller was blackmailed to unlock theLooking for a Newcomerdeduction.
It’s Beacon Street, near the crossroads of Bullock Street.
You will know it’s the right house by the huge election poster on the lawn.
When you enter the house, findAgatha Piercein the main room.
It is very simple - just pick the appropriate dialogue option during the first conversation (picture).
You will unlock traces -Refused to KillandI Told the Truth.
This decision has two consequences:
The second optionis tokill the woman by giving her a poison.
Agatha will give youA Rusty Keyto the basement.
Before you go down to the basement, inspect the ground floor of the building.
You will find:
In the basement expect a fight withmonsters.

After defeating enemies search the basement and open new containers with a small loot.
In addition, you will find afirst aid kitandammunition.
Inspect the hole in the floor and go down to the lower level of the basement.
You will findammunitionand a chest with a small loot.
A bottle of Chianti was placed on the crates.
when you obtain lifted it, look at the label and check the cork (picture above).
Interaction in this place will get you aPoisoned Bottle of Chianti.
The woman dies after a while - you will unlock a trace calledI killed Agatha Pierce.
launch the Mind Palace.
Combine the cluesI killed the ladyandMilton Pierce, the sell-outto unlock theRevised testimonydeduction.
You don’t have to go back to Milton, because he’ll automatically change his testimony.
Agatha’s poisoning is awardedCrime, No Punishmenttrophy.
Finding the newcomer
This step is mandatory, regardless of whether you have visited Agatha or not.
for locate a newcomer (the van der Berg murderer) you better visitOakmont City Hallagain.
This time take interest in a publicarchive:
Thanks to the right criteria you should find aMarriage License.
Go to the second floor and inspect the door with broken glass.
Then go to the left apartment whereGlenn Byerslives.
The rest of the bandits left the apartment withHostage-taking.
Talk toGlenn Byersabout a bandit who fell into a hole in the floor.
Get aKeychain with a Labelfrom him.
Expect somemonstersin the kitchen.
After defeating them, move down to the basement.
There should be abig monsterin there.
you could retreat to the first floor or attack it through a hole in the kitchen floor.
You don’t have to worry that you’ll be attacked as soon as you enter the building.
It’s worth exploring the whole building and taking a small loot from all the interactive containers.
Then go to the first floor.
On the first floor, examine the small loot cabinet and find the coffin shown in the picture.
Use Mind’s Eye and let the symbols converge so the illusion wall disappears.
You’ll meetBilly Drunnonagain in a hidden room upstairs.
You have tokill Billy and his bodyguardsthat appear immediately after the conversation ends.
Because the fighting takes place at a short distance, we recommend using a shotgun or a machine gun.
If necessary, retreat to the previous room and eliminate the coming thugs.
Go through the door with broken glass.
Talk to thesaved (Noble Action)son.
There’s awifesitting next to him, but she won’t talk.
The gang’s hideout has been investigated in 100%.
Go backtoResidence of Glenn Byersand tellGlennabout the family being saved.
You will receive from hima Signed ConfessionandThe Murder Weapon.
launch the Mind Palace:
The last step is to hand over the evidence and the weapons.
Return to theCarpenter Manorand talk toFrankwho stands in front of you.
opt for GlennByers confessed to the crimedialog option.
you might ask Frank for leniency towards Byers.
Be ready to deal with somemonsters.
Go to the kitchen.The Murder Weaponis under the sink (refer to the picture).
You will discover the clueA Matter of Conscience.
kick off the Mind Palace one more time.
Combine the clues:The gunandNo alibi.
you could choose between two deductions -JusticeorMalice.
After discovering the last questions, you should unlock the conclusion calledFrame Milton Pierce.
Return toApartment of Milton Pierceand go straightto Pierce’s Basement.
Be careful,new monstersthat may appear here.
Again, go to the basket with broken clothes andput in the murder weapon (Fabricate Evidence).
Select a camera from the inventory andtake a phototoget the Evidence Against Pierce(above picture).
The last step is to present the obtained (in particular, falsified) material evidence.
Return to theCarpenter Manorand talk toFrankwho stands in front of you.
opt for Milton Pierce murder charge dialog option -Milton Pierce is a murderer (lie).
Stay at the entrance to theCarpenter Manorto unlock theEerie Feelingtrace.
Turn around and enter the blue cloud of retrocognition.
You’ll meetJohannes van der Berg, who faked his own death.
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