We explain how to initiate the door with the horse symbol and how to find the signet ring.

We explain the puzzle involving the lock in a painting.

Unlocking all scenes in Imagination Mode

Activate Concentration Mode and examine the traces on the carpet.

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Go forward a little and examine the door on the right side of the corridor.

Opposite the door you will find more footprints and a letter on the table.

Go straight, past the stairs andturn left into the kitchen.

PC

Examine the painting on the wall and the traces of blood at the table.

Thats all for the ground floor, time to search the upper floors.

If you’ve collected all required evidence, all scenes in the Imagination Mode will be unlocked.

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How to correctly set scenes in Imagination Mode?

At the garden door, set the scene with the person holding the sword.

At the kitchen table, set the scene with the gardener and maid drinking tea.

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In the kitchen, set the scene with a person reaching for a cleaver.

At the stairs, set the scene with a person being dragged by an other person.

At the door with the horse symbol set the scene with a short person dropping a candlestick.

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At the fireplace in the living room set the scene with a person holding a sword and a candlestick.

At the dead man in the living room, set the scene with a person holding a sword.

Once all scenes are set, watch the reconstruction and enter the Mind Palace.

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When askedWhat happened to Davy?choose:

How to launch the door with the horse symbol?

The terrified boy won’t bring up the door for you.

You have to leave the mansion and return to the stables.

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Davy’s sister is found there.

During observation, examine:

How to kick off the door with the bell symbol?

After interacting with the boy, you’ll receive a clue regardingopening the door to Ashmat’s room.

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Go up to the second floor.

Go to the room with the door that has two keys symbol drawn on it.

On the table examine:

Activate Concentration Modeandexamine the drawer and the flower on the table by the bed.

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Now approach Arneson’s portrait and check:

Move the panting andopen the safe with the code 1862.

Take the letter and keys out of the safe.

Go back to the first floor andopen the door with the bell symbol.

Sherlock Holmes: The Awakened

Pick up a piece of paper from the table.

Examine the hole under the bed, take the notebook and the stone.

You have to examine the items and search them for clues.

How to launch the lock in the painting?

Go back to Arneson’s office on the first floor.

Enter the Mind Palace and choose following answers forHow can the Painting Lock Be Opened?

question:

How to find Arneson’s sigil?

initiate the Casebook andmark the Animal Near Severed Fingers evidence.

You have to search the archivesto find another clue.

In the archive, select:

Hold down the button to update the clue.

Approach the area near the lake where you’ve found the severed fingers.

Activate Concentration Mode and look for paw prints.

With the signet, return to Arneson’s office and bring up the lock in the painting.

Check the desk for:

With the new evidence, you could now proceed to Mind Palace.

When askedHow to learn content of the burnt message?choose:

Return to Davy and talk to him.

Once the boy reveals the contents of the burned letter, the Arneson’s Mansion investigation is over.

Returning to the port of New Orleans

Leave Arneson’s Mansion andtake a cab to the port.

Delivering the bottle found in Arneson’s secret room will conclude Chapter 5.

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