Sniper Elite 5 lets you gain combat, equipment, and body skills.
This guide page compiles the most useful abilities to unlock quickly.
Our guide suggeststhe best skillsfromCombat,EquipmentandBodytrees.
On theCharacter progression and equipmentpage, you will find more detailed information, e.g.
about leveling up, acquiring skill points and unlocking better equipment.
Recommended skills - Body
The body is thethird skill treeand it contains several very important abilities.
Here is a list of recommended Body skills to unlock:
Maintain Focus- cost: 1 skill point.
This is a central skill, unlocking it will allow you to buy the next ones.
Cardio- cost: 1 skill point.
This skill reduces heart rate jumps triggered by running.
Deep Breath- cost: 2 skill points.
This ability works by reducing the jumps in heart rate resulting from holding the air after you breathe in.
Focus Range- cost: 1 skill point.
you’re free to increase the range of the focus, i.e.
spot enemies and unique items from a greater distance.
This is a must-buy if you like to activate focus frequently.
Speedy Recovery- cost: 1 skill point.
it’s possible for you to purchase this skill as a backup in case of sudden and unexpected injuries.
It can speed up the process of regenerating lost health.
you’re free to also check out the skills from theHealth Boostgroup that extend the health bar.
Recommended skills - Equipment
Equipment is thesecond skill treeand it also contains some important abilities.
Here is a list of recommended unlockable Equipment skills:
Scavenge Weapon Ammo- cost: 1 skill point.
This is a central skill, unlocking it will allow you to buy the next ones.
This ability allows you to obtain ammunition from found (temporary) weapons by holding down the appropriate button.
This can be a good way to make ammo restocking easier.
Extra Item Slot 1- Cost: 1 skill point.
While preparing for the mission, your character can use an additional equipment slot, i.e.

take more things with him.
you might also purchase Extra Item Slot 2 later in the game.
Carry More Traps- cost: 1 skill point.
Purchasing this skill will allow you to carry more mines.
TheCarry More Explosivesability has a similar effect, but it applies to TNT.
Rifle Special Ammo- cost: 2 skill points.
Unlocking this skill will allow you to take more special ammunition with you.
This is a central skill, unlocking it will allow you to buy the next ones.
Triangulation- cost: 1 skill point.
This ability allows you to mark enemies that deal damage to the hero through the scope.
This site is not associated with and/or endorsed by the Rebellion or Rebellion.
All logos and images are copyrighted by their respective owners.