On this page of the guide we have includeda summary of the best spellsyou should use.
We described their requirements and at what moments of the battle it is best to activate them.
This will enable you to make better use of your wielder’s magical abilities.
The list of recommended spells isdivided according to the categoriesin which they appear.
In the descriptions of the spells you will also find information about the essence required to cast them.
Higher levels of the spell enable you to buff several troop stacks.
Use it at the beginning of a new round to make the bonuses last the longest.
Each additional level increases the bonuses by 10 points / percent.
It is also worth using a simpler version of this spell -Protection.
It offers fewer bonuses and will not work for the entire army.
Cast Protection on troops that have a high risk of being targeted by the enemies.
This is a good spell to cast at the beginning of a round before your troops launch their attacks.
Each additional level of the spell increases the effectiveness by 10 points / percent.
Fireball
Required Essence:Destruction x4
The spelldeals 50 damage to all troops within range of the fireball.
You have to be careful, because it’s an area spell and also covers all surrounding fields.
Each additional level of the spell increases the damage.
Higher levels of the spell increase the range of movement.
Arcane Storm
Required Essence:Arcana x14
The spelldeals 30 damage to all troops within range of the storm.
Each additional level of the spell increases the damage.
Each additional level means 5 more damage and 5 less initiative.
Mist
Required Essence:Creation x7
The spell makesyour selected troop stack temporarily unable to be attacked.
This can be interrupted if the stack attacks or activates a skill.
This is a great technique for protecting, for example, ranged troops while they are reloading weapons.
Higher levels of the spell enable you to protect several stacks.
It is great for attacking clusters of enemy troops.
Each successive level increases the damage.
This is especially helpful in locations with narrow spots that force enemies to take a single route.
Each additional level increases mine damage by 30 points.
Select a stack that generates more than 1 essence by default.
This will enable you to cast spells more often.

Subsequent levels expand the effect of the spell by 1 round (first level lasts 2 rounds).
Higher levels of the spell enable you to impose a penalty on several enemy stacks.
if a stack has 20 units then its damage will increase by 20).
Cast this spell at the beginning of the round to gain the most from it.
Each successive level raises the damage by another point.
Justice
Required Essence:Order x5, Destruction x5
The spellkills a unit from the opponent’s stack.
Each additional level of the spell increases the number of enemy units killed by 1.
Entangled
Required Essence:Creation x6, Arcana x6
The spellimmobilizes the selected enemy stack for 1 round.
Cast this spell on exceptionally strong enemies who focus on hand-to-hand combat.
Each additional level of the spell extends the detention time of enemy stack by 1 round.
Onslaught
Required Essence:Order x6, Chaos x6
The spellenables 1 additional attack to your selected stack.
Each additional level of the spell increases the duration by 1 round.
Each additional level of the spell increases the damage.
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