Is it worth to use magic in the current version of the game?
Yes, of course!
Magicka points regenerate automatically during and between combat, so everyone should use magic.
Fireball
Creates a fireball that deals 114 points of fire damage on impact.
Great spell to start the game which lets you deal with enemies that are sensitive to this element.
It’s good against ranged enemies too.
Absorb
Turns 31 points of the following injuries to healing of the same value.
After the cast, the injury must be taken within 1.5 seconds.
In addition, it slows down the enemy and increases the resistance to physical damage by 14 points.
The spell duration is up to 5 seconds unless interrupted.
Spell casting is interrupted when the caster receives damage.
Poison Cloud
Causes a poisonous cloud that deals 26 poison damage per second.
The cloud lasts for 5 seconds.
Spell casting is interrupted when the caster receives damage.
Spell casting is interrupted when the caster receives damage.
Works for a maximum time of 3 seconds.
If the target’s damage exceeds 133 points, he will be stunned.
Spell casting is interrupted when the caster receives damage.
Spell casting is interrupted when the caster receives damage.
Blind
Releases a poisoned bullet towards the enemy, dealing 138 points of poison damage.
If the target’s damage exceeds 123, it will be blinded.
Spell casting is interrupted when the caster receives damage.
Spell casting is interrupted when the caster receives damage.
The wall disappears after 5 seconds.

Blizzard Armor
Creates ice armor around the caster that reduces half of the incoming damage.
Armor disappears after consuming 97 points of damage.
The cloud disappears after 9 seconds.
Paralyze
Releases a poisoned bullet towards the enemy, dealing 202 points of poison damage.
If the target’s damage exceeds 182 points, it will be paralyzed for 3 seconds.
Spell casting is interrupted when the caster receives damage.
The copies of light, balanced and heavy attacks deal 96, 109 and 123 points of damage respectively.
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