Hot on a Trail is a main mission related to the Noontide faction and the Wild Island region.
If you didn’t tell the Colonel, you must perform the following task to make it proceed.
it’s possible for you to read more about the unusual PDA on aseparate page of our guide.
Go to the end of the peninsula, south of the Sawmill.
Be careful, because there is a herd of aggressive wild boars in the area.
when you’ve got located the bodies of the delivery men, findthe Noontides' shipmentthey dropped.

Go through the narrow corridor leading to the island.
Be careful, asthere are dangerous mutants roaming around the ruins of the building.
Run through their territory as quickly as possible.

When a guard stops you at the crossing,show him the cargo.
He will let you go.
Returning the cargo to him will complete A Heavy Burden mission.

Where to find Strider?
Headto the large concrete building.
The orange mission indicator will lead you toDubny.

Head to the warehouse.
The man standing guard will let you through if you have already spoken with Dubny.
The leader of the Noontide ison the other side of a warehouse filled with dangerous anomalies.

He will ask you toturn off the scanner.
When the unit turns down, approach it and press the action key.
Show Strider the unusual PDA?

To exit the warehouse, go through the wagon again andturn right.
You will find there a door that will lead you to the courtyard.
Visit the professor and a trip to WPS
Go to professor Lodochka.

He will send you on a mission to recover a special coil fromthe WPS facility.
During the conversation with the professor, you could also start A Sign of Hope mission.
It’s quite simple, and by completing it you will receive an upgraded artifact scanner.

The road to WPS leadsnorth-east.
On the way you will passa building filled with zombies.
They are hostile towards you, so be ready for a fight.

At the cliff, before the narrow passage through the water, you will come across aNoontide outpost.
The ladder to the lower floor ison the right side of the cliff.
WPS and how to fight with the Controller?

As you approach the waste processing station,a man named Jumper will call you over the radio.
Meet him inthe small building in front of the WPS halls.
The terrified man will tell you about hisencounter with a powerful mutant.

Your next task will beto locate the keys to the basement and fight the Controller.
Go tothe larger, northern WPS hall.
On the right side you will findstairs.

Go all the way to the top.
The entire hall is filled withzombies, so be prepared for a fight.
Jump over the railing and cross the pipes to the metal platform on the other side of the building.

There you will finda ladderthat will lead you to the roof.
There is a body on the pipes on the right.
Jump down and take the keys from the corpse.

Go to the WPS basements.The entrance is located under one of the halls.
Make your way through the rooms, fightingpossessed zombiesalong the way.
In one of the larger rooms you will finally meetthe Controller - a dangerous mutant with psionic powers.

After defeating the boss,go through the broken wall.
You will reach the Monolith’s stash.
The code for the door is0505.

The coilyou are looking for ison a shelf in one of the rooms.
After a short conversation, they will attack Skif and Jumper.
The fight starts immediately, soquickly jump to the side to gain distance.

After defeating Hog, talk toJumper.
You may now safelyreturn to the Noontide’s camp the same way you came.
In the camp, you will witness a longer narrative sequence.

Once you finish talking to Strider,the mission will end.
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