Guards is a versatile punch in of opponent.
Effective in close-quarters and ranged combat.
On this page of the guide to Steelrising you will learn who they are and how to defeat them.
guides
Last update:07 September 2022
A common bang out of opponent that often occurs as support for other automatons.
This page of the guide toSteelrisingwill tell you all about the Guardians.
Lancer and Musketeer
Lancers and Musketeers are similar opponents.
Both are armed witha spear, which they use for melee andranged weapons.
The difference between the two is that the Musketeers are stronger.
They very often stand on elevations near stronger enemies - melee specialists.
It is then best tofocus on themfirst since they can shoot you from a distance.
These enemies are very dangerous at medium and long range.
Therefore, it is best toattack them at close range.
To avoid the lance, stick to their backs.
However, there is a pause between shots, giving you an opportunity for a counterattack.
This gives you new strategic options in some fights.
Hoplite
Hoplite is an opponent with thick armor.
Most of these attacks will knock you out for a while.
This opponent is best attacked from behind, right when it attacks.
Use strong attacks against him.
Master-at-Arms
Master-at-Arms is the opposite of a Hoplite.
It is not heavily armored, instead focusing on inflictinglightning-fast and sweeping cuts with its 2 blades.
The enemy quickly runs up to its opponent.
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