Are you just starting to play System Shock and would like to learn the basics of combat mechanics?
This page will help you during your first clashes with the SHODAN army.
This move can be extremely useful when exploring enemy-filled corridors of The Citadel.
When trying to locate enemies, don’t forget about sound.
Most of the opponentsemit characteristic, loud noises(e.g.
robots beep, turrets buzz, cyborgs mumble).
Firearmsaretraditional pistols and rifles fed by conventional ammunition.
This group is especially useful against mutants and some of SHODAN’s cyborgs.
An exemplary weapon of this key in isKE-41 Minipistol, obtained early in the game.
Weapons from this group are especially viable against robots, as these enemies are vulnerable to electricity.
This is where we remind you ofgrenades.
Same as with ranged weapons, there are various types of throwables, each with their ideal target.
with a melee weapon.
A good example of this isthe behavior of one of the first types of opponents- a mutant.
Another enemy with predictable behavior are Hopper turrets.
After attracting an enemy turret,immediately hide behind the nearest obstacle(preferably, a wall).
After a few sequences like these, the Hopper should be neutralized.
To learn more about Hopper turrets, visit a dedicated page of the guideHow to destroy Hopper turrets?.
This site is not associated with and/or endorsed by the Nightdive Studios or Nightdive Studios.
All logos and images are copyrighted by their respective owners.
