Along the way you will find a lot of items suitable to study or pick up.
You will also have to solve the first twopuzzles- with a lock and a hanging chair in the cafe.
Look at themessage from Icarus Transatlanticleft on the staff cart.
There is abroken mirroron the table between the white sofas.
All such items can be viewed more accurately and rotated in all possible directions.
In the dining room, find a table with a green tablecloth and aminiature puppetsuitable for study.
Use the side door to exit to the outer deck.
In one of the nearby areas, explore thesmall Icarus Translantic posterlying on the round table.
Press the elevator button, slide the curtain, enter the elevator and slide the curtain again.
Pull the lever to start the elevator.
The elevator stops after the power is turned off.
Again, use the lever to finish the journey to the new floor.
On the left you will find acaptain’s whistle.
In the long corridor look in the side cabin and checka piece of newspaper.
Keep exploring until you reach a low table with a tablecloth and amessage from the head of security.
Get to the table with a fan.
bring up the central drawer and remove thekeyfrom it (image above).
It can be directly used to bring up the closed doors in the vicinity.
In a narrow corridor, you have to crouch for the first time.
In the new larger site check thestaffleft on the counter.
Go down the stairs to the lower level.
You’ll get to the telegraph room (communication room).
you’re free to interact with theTelegraphif you like.
Also, inspectTelegraphist’s headphoneswith attached code.
Exit the room and engage in exploration of the new part of the ship.
In the same long corridor, a door have been opened by an unseen force.
Continue your adventure and further exploration of the place.
You will get back to this place two times.
After the first ‘return’, look at anotherdocument with photos.
After the second return inspect afragment of a mask.

Look at the table - after opening the drawer you’ve got the option to viewnotes forofficers.
Enter theunlit room with the globe.
Rotate theglobe, and the door will highlight.
give a shot to open them and return to the globe.
Interact with it again.
A cutscene will launch in which the stand with the globe will fall down.
you’re free to get to the new doors.
On the way, look at thenotelying on the table, and thedrawingleft on the seat.
Soon you will come to the room with a bird cage.
You have to solve ariddle with a padlock.
Look at the cage in which thepirate bandagewas left.
After some time part of the ceiling will collapse.
Inspect the missing piece of the ceiling tofind the combination - 295.
Look around the dark room to find anotherdrawing.
In the next corridor you will come across a decorativebagthat you’re free to inspect.
In the next room there is ariddle with a hanging chair.
Use theleverto rotate the central area with several tables.
Go to the other end of the room, where you will find abuttonandtwo levers.
Levers are used to control the rotating mechanism.
Pressing the button lowers the chair.
If you have correctly set the platform, chair will move down.
Otherwise it will return to the hanging position.
Then make some adjustments.
Take the new path.
You will also get the achievement calledDebut.
Soon you will start to encounterlines and arrowsdrawn with chalk on the floor.
Eventually, you will reach apack of Crayons.
Continue your adventure and further exploration of the place.
You will findtape # 2 for the phonograph, which you might listen to after the first act.
In one of the following rooms you will find an interactivescope.
Get to the office.
it’s possible for you to pick upa card with a record of classes.
Go further, look through the round hole in the wall to see the mountain of treasures.
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