Thrall has decided to help Cairne.
Main quest - part 1:
The second mission of the Orc campaign is an escort mission.
You start the mission at the bottom of the map.
The caravan has to visit an oasis so you can regain strength for further journey.
Your job is to keep the Tauren safe and flush the road before them.
The Tauren warriors are strong and resilient units, but they lack supportive units.
If you lose these units then you may fail the mission.
Send your forces to dump the path for the Tauren.
This way you will have more control over what is happening on the map.
However, with time they will grow stronger.
The caravan guard can handle them alone.
However, a few attacks may defeat 1-2 Tauren, and then the Caravan will constantly need your help.
Neutral camps and enemy squads often have useful things.
Besides additional items and artifacts for your hero, you will be able to buy other healing items.
Before you reach the second oasis, you’ll come across a large group of Harpies(4).
They’re flying units that can smash your troops, and their leader has several abilities.
Only after this group has been eliminated the caravan will be able to safely get to the oasis.
In the second oasis, new units will join your army(4).
You’ll get Orc catapults that are perfect for destroying enemy buildings.
Like most catapults, their attack hits several units/buildings around the target.
There is a Centaur chieftain (5) there, who has several special skills, including Rebirth.

After his death, he comes back to life and you must defeat him again.
He always leaves interesting items behind and is worth a lot of experience points.
The enemy tends to increase the number of attacks on a group of Kodo beasts.
It is necessary to defend these animals.
It is simply worth giving the order to hold position to prevent the Centaurs from entering the caravan.
The last oasis doesn’t have any strong defense.
This is where the mission comes to an end.
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