Technologies

The Khorne tech tree is divided into rectangular sections called pillars.

To work on research from each next pillar, you must first master 3 technologies from the previous one.

Consider developing technologies that will provide a passive bonus to skulls at the beginning.

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Construct buildings that generate money, too - keeping an army does come with its costs, after all.

Remember, however, that you’re starting off in demon lands.

confirm that you have a structure that generates Khorne’s corruption In provinces threatened by hostile influence.

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Therefore, when choosing between them, think about what you need a given province for.

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Total War: Warhammer III