Technologies
The Khorne tech tree is divided into rectangular sections called pillars.
To work on research from each next pillar, you must first master 3 technologies from the previous one.
Consider developing technologies that will provide a passive bonus to skulls at the beginning.
Construct buildings that generate money, too - keeping an army does come with its costs, after all.
Remember, however, that you’re starting off in demon lands.
confirm that you have a structure that generates Khorne’s corruption In provinces threatened by hostile influence.
Therefore, when choosing between them, think about what you need a given province for.
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