On this Total War Warhammer 3 guide page you will learn all about Winds of Magic and spells.

Winds of Magic

Winds of Magic are the mana equivalent of the Warhammer world.

It is a changing element that affects your soldiers' magical energy reserves.

Article image

As the name suggests, it is a wind, which means that it will change.

At the very bottom is a description of the strength of the Winds of Magic.

Just remember thatthe wind power will changefrom turn to turn.

PC

You will see an indicator to the right.

you’re able to use this energy mainly in battles.

It is an additional energy thatdoes not contributeto your maximum reserve of magical energy.

PC

We do not recommend using this in battles that will stretch over time!

When the game starts, check the bottom right corner of the screen.

There is an “hourglass” there.

PC

Its bottom value shows how much magical energy you have ready to use for spells at the moment.

Spells

There are three types of “spells” in Total War Warhammer 3.

After selecting a hero, take a look at their portrait.

PC

Their skills are there.

They are linked to your current equipment.

More importantly, they don’t cost mana, but have longer cooldown times than traditional magic.

PC

These are spells related to a lord (or hero) and their skills.

You have to pay with mana to cast them, and they vary depending on the character.

The third bang out of magic are army skills.

Total War: Warhammer III

They are not assigned to a specific hero, but to the entire army.

These can be factional spells or ones acquired through technologies, achievements, or other such ways.

They do not need mana, but there usually is a “catch” when using them.

Spells and their operation

You probably won’t be surprised that there are different types of spells.

Each faction has different spells, but their basic effects often remain the same.

Some spells are cast directly at the enemy.

There are also cones that deal damage in the indicated direction, as well as various magical influences.

This site is not associated with and/or endorsed by the SEGA or Creative Assembly.

All logos and images are copyrighted by their respective owners.