This chapter is titledAbducted.
The main character must continue going through the places occupied by pirates.
Some of them cannot be eliminated immediately and we will have to move under fire.
During this chapter, Drake must also demonstrate his climbing, jumping and swimming skills.
One the encounter is over, we head towards the yellow crane.
Its hook is attached to a chest, which must be pushed off[1].
Using the lowered crane, we jump onto the wall[1]in front of us.
When we are on our feet, we jump higher and go up the stairs[1].
We jump to the wall of the ship[2]and climb up.
At its end we find pipes[1]on top of which we must now get.
From there we need to jump towards the protruding piece of the deck.
This will get us into a room where the radio[2]should be located.
Using the cover, we take out the enemies before they start throwing grenades.
We will stumble upon a heavily-armored pirate hiding in the dark corridors[1].
We take him out and go to the surface.
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