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Last update:20 April 2020
This chapter of theValorantguide is devoted to Spike’s planting and disarming tactics.
Teams inValorantare divided into attackers and defenders.
The best places are where the opponent can only approach from one side, making them an easy target.
When Spike is activated, the player hears a message that the attackers have armed the charge.
From that point on,the defending team has exactly 45 seconds to disarm Spike.
As mentioned above, players on the defending team have only 45 seconds to disarm Spike inValorant.
Interestingly, the developers made sure that Spike’s phases of activity were easily recognizable and audible.
Come to the bomb, start defusing it, then immediately stop the action and start looking around.
After eliminating the threat, disarm the Spike.
In the picture above, one player is planting the charge.
One of the characters,Omen, used her ability to narrow her opponents' field of view slightly.
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