The two mechanics are closely related.

By default, the anxiety level in each district is 0, but it can rise steadily.

This will happen primarily if:

note-it is not physically possible to keep anxiety everywhere to a minimum.

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This means that levels of anxiety will rise in “ignored” districts.

The risk of rising unrest levels is indicated by pulsating arrows on the city map screen.

You won’t be surprised by the sudden increase of unrest the next day.

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The maximum unrest level for each district is 5,and this is a very undesirable phenomenon.

The most obvious way to lower unrest is todeal with missions and situations.

There may be two main scenarios:

Another great method of reducing anxiety isusing Field Team Abilities.

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where the unrest is 3-5 points.

Completing milestones in ongoing investigations can be “punished” by speeding up the pace of growing unrest.

Unfortunately, this ability is not available from the start of the campaign.

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to unlock it, you must recruit a field team to each of the city’s 9 districts.

The Major Crimes Task Force ability by default is able to subtract only 1 point from the anarchy bar.

Another way to reduce anarchy is touse Crisis Management from the Spec Ops tab.

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It is also initially blocked.

unlock a Level 4 ability.

The last option to lower anarchy is the least " interactive.

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“The level of anarchy can decrease by completing investigations, i.e.

by performing plot missions associated with hostile factions.

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XCOM: Chimera Squad

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