you’ve got the option to’t freely choose between agents.
You start the game with only 4 characters.
More agents can be recruited as the campaign progresses.
You won’t be able to recruit all 11 agents during a single playthrough.
If an agent’s skills seem particularly interesting to you, don’t wait with recruiting them.
There is a chance that this character won’t be available for recruitment later in the game.
you’re able to’t start a mission with an incomplete team.
You must choose 4 characters from the currently available.
Androids can be upgraded, although they do not possess any unique skills.
Each task must be completed with all heroes who started it.
they have lost all health points.
A seriously injured team member may require evacuation from the mission location.
As in previous parts of theXCOMseries, leveling up involves unlocking new combat skills.
In some cases, the game will allow you to choose 1 of 2 new skills.
List of playable characters
There are 11 predefined characters inXCOM: Chimera Squad.
you’re free to’t change any details about them.
Information about all the playable characters can be found below.
He’s a representative of the Muton race andhis specialty is inflicting large damage.
Shotguns have a low range, but are great in destroying opponents' armor.
Once the Rage reaches its maximum level, Axiom can use Muton Rage Berserk.
Axiom’s Smash ability allows him to hit opponents with fists.

Its effectiveness depends on the current Rage level.
Axiom can use Battering Ram passive ability to break into roomsin the Breach phase.
The effectiveness of this skill is influenced by the character’s current Rage level.
It offers a chance to impose panic status effect on one of the opponents.
Regeneration skill allows Axiom to recover several health points every turn.
It is very effective in missions featuring opponents such as Chryssalid and Ronin.
Axiom’s most powerful ability is Quake.
It is a strong area attack that can be used to damage a group of opponents.
That sorts out the race.His specializations include using psionic attacks and strengthening allies.
Shelter’s best skills and traits:
Shelter uses a submachine gun.
you might’t assign him any other weapon.
One of Shelter’s basic skills is a unique variant of teleportation - Relocate.
This ability allows him to swap places with another character, both an ally and opponent.
you might improve the Relocate skill in 1 of 2 ways.
Choose your ability depending on whether you use Relocate for offensive or defensive purposes.
Shelter can use Dazzle passive ability to break into rooms in the Breach phase.
It has a percentage chance of disorienting enemies positioned near the entry point.
This may prevent them from using more complex attacks.
Psionic Blast is a good psionic attack, however, it only works on living opponents.
It’s a great way to regenerate wounds.
Shelter’s most powerful skill is Fracture.
It allows the hero to create his clone.
It doesn’t possess all of Shelter’s abilities, but can use Relocate and Soulfire.
Zephyr has the ability to i.a.
you’re able to’t equip her with any weapons.
From this point on, Zephyr’s attacks will ignore opponents' armor.
The gloves' primarily skill is the Crippling Blow attack.
Zephyr can use Fearless Advance passive ability to break into rooms in the Breach phase.
After using an entry point, the agent runs towards an opponent to inflict damage with a melee attack.
Zephyr can use Lockdown ability to attack approaching enemies.It is a very useful defensive skill.
Any opponent near Zephyr will be attacked, even if they didn’t directly attack her.
Zephyr’s Crowd Control is a great area skill.
It allows Zephyr to attack all enemies standing in the area.
After striking every opponent, Zephyr returns to where she previously stood.
This ability’s cooldown requires you to wait only 2 turns.
Zephyr’s most powerful ability is the Reaper, which allows the heroine to enter Reaper Mode.
In this mode, any defeated opponent in melee combat allows Zephyr to perform an additional action.
This skill’s cooldown is 4 turns.
However, you will be able to use this skill more than once in longer battles.
He’s a humanspecialized in technology.
Patchwork has the skills to allow hacking robots and security systems or electrocute opponents.
Patchwork’s best skills and traits:
Patchwork uses an assault rifle.
you’re able to’t assign her any other weapon.
Patchwork can use her drone to attack enemies - Chaining Jolt is the primary attack.
This ability electrocutes the opponent, but it also has two additional and very useful features.
Discharges can “jump” on nearby enemies and deal damage.
The drone is also more effective against enemy machines (androids, mechs, etc.).
you’re able to enhance Chaining Jolt by unlocking High Voltage skill.
Patchwork can use two abilities during the Breach phase.
Hack Door ability allows her to hack into closed doors and select unique entry points.
It’s a great skill that makes agents less likely to miss.
Patchwork’s drone can also be used to hack enemy machines(Reprogram ability).
Voltaic Arc skill is very good defense-wise.
It automatically electrocutes enemies close to Patchwork.
One of Patchwork’s most useful skills is Stasis Field.
All you have to do is learn to use it properly.
Patchwork’s final ability is Capacitor Discharge.
It is a powerful area attack which, in addition to electrocuting opponents, can also stun them.
That sorts out the race.His specialty is overwhelming and precise fire cover from weapons.
Blueblood has the ability to fire accurate shots or fire projectiles that ignore obstacles and covers along their path.
It isn’t a weapon solely for close-range combat.
Blueblood has two great basic weapon-related skills.
Always make a run at find a good place for Blueblood and stay there for as long as possible.
Blueblood can use Lancer Shot passive ability to break into rooms in the Breach phase.
The agent can fire a shot that ignores the covers' buffs.
In the Breach phase, choose those targets that are harder to hit by the other agents.
Phase Lance is a great skill.
This skill fires powerful projectile that flies in a straight line and ignores all obstacles along the way.
Blueblood’s final skill is Faceoff.
This ability can only be used once per mission.
Wait until you encounter a particularly large group of opponents.
Torque can the tongue to move allies and enemies around, or poison and blind opponents with venom.
Torque’s best skills and traits:
Torque uses a submachine gun.
you’re able to’t assign her any other weapon.
She starts the game with great abilities like Tongue Pull and Bind.
Tongue Pull works on agents as well as opponents.
In the case of allies, you might use this ability to draw a wounded agent away from enemies.
Most of the time, however, you will use it on hostiles.
Torque can also strangle larger opponents.
It will prevent the opponent from being released when Torque is attacked by someone else.
In addition, this ability gives the agent armor bonus.Tight Squeeze can in turn increase choking damage.
Torque has two useful and unique passive abilities.
Since Torque is a snake, she is completely resistant to poison and can move in poisonous fumes.
Torque is able to attack and weaken enemies with her venom.
The first skill of this bang out isPoison Spitwhich deals area damage.
venture to target groups of opponents to poison as many of them as possible.
The second skill isVicious Bite.
The bitten opponent immediately receives a lot of damage and is also given a negative poisoning status.
In this case, look for strong enemies standing alone.
Otherwise, you will just waste your move.
The energy shield is able to stop enemy attacks which is especially helpful in protecting wounded allies.
The second skill isCharged Bash- you hit an opponent with a shield, which replaces the standard subdue.
The force of the impact depends on the number of charges.
Cherub can use Phalanx passive ability to break into rooms in the Breach phase.
It focuses hostiles' attention on Cherub.
However, their attacks will be stopped.
This is very helpful at those entry points where there are many aggressive enemies (red color).
The Guard ability increases Cherub’s defensive capabilities.
At the end of each turn, he may gain an armor bonus and a cover bonus.
These bonuses work until Cherub is attacked by an opponent.
Cherub can accumulate charges by using his abilities properly.
The number of charges collected affects how much Cherub can increase the strength of other team members' attacks.
This ability is also used to mark opponents and make them easy targets.
In this case, the number of charges collected affects how long this marking lasts.
Unfortunately, Supercharge can only be activated once per mission.
A human’s a human.Her specializations include healing and supporting other team members.
Terminal has skills to allow restoring full health of allies.
The best skills and features of Terminal:
Terminal uses an SMG submachine gun.
you could’t assign her any other weapon.
Another advantage is that sending a drone in the first action does not end the round.
Terminal can use two abilities when breaking into rooms, namely in the Breach phase.
TheHack Doorskill allows her to break into a closed door and choose unique paths.
Unfortunately, this skill can only be used once during the entire mission.
A very useful protective skill is Sustain, as it can protect Terminal from death.
The game allows this passive ability to be activated only once per mission.
Another very helpful skill of Terminal is Cooperation.
Always venture to choose an ally that has the strongest attacks or the most helpful capabilities at particular situation.
That sorts out the race.His specializations include breaking and handling explosives.
Claymore has the skills to allow use of specialized explosives capable of destroying covers and inflicting area damage.
The best skills and features of Claymore agent:
Claymore uses a shotgun.you might’t assign him any other weapon.
Shotguns have a low range, but are great in destroying opponents' armor.
Claymore can use the passive ability of Concussive Charge during the Breach phase(stage of entering rooms).
Unfortunately, it can only be activated once per mission.
Fortitude is a useful protective ability for Claymore.
Unlocking it guarantees the hero some resistance against exploding charges and other environmental hazards.
This can protect an agent from getting hurt badly in many situations.
Sticky Grenade ability is one of Claymore’s most useful skills.
Cooldown of this ability lasts for 4 rounds.
Claymore’s final skill - Barrage - strengthens the two previous abilities.
Namely, the Shrapnel Bombs and Sticky Grenade skills.
Explosives inflict more damage and using them does not automatically end a turn.
In addition, Claymore can plant an explosive Shrapnel Bomb more than once in a round.
He’s a representative of the Sectoid race.His specializations include using psionic attacks and manipulating opponents.
Verge has the skills to allow influencing opponents and neutralize them, and using telekinesis.
The best skills and features of the Rant agent are the following:
Rant uses an assault rifle.
you might’t assign him any other weapon.
Note - some opponents (for example other Sectoids) have resistance to psionic attacks.
Rant won’t be a particularly helpful hero in the battle against them.
Using Rant’s skills on opponents allows you to connect them to the neural connection.
The default bonus for each enemy added to the web link grants Rant +10 points to accuracy.
However, this may also affect the performance of some other abilities.
A separateMindflayskill is also linked with the neural data pipe.
It allows you to deal damage to all enemies currently connected to the data pipe.
They are additionally rendered unconscious after losing all health points.
This skill will work best only after you have connected as many enemies as possible.
Rant can use the Levitation ability when breaking into rooms, that is, in the Breach phase.
This ability lifts selected enemy into the air.
Additionally, the aggressive state (red color) of the lifted opponent is removed.
Levitation can be improved bySlamability.
Rant’s last and most powerful skill isPuppeteer.
It allows you to use mind control on all your opponents connected to the neural connection.
Unfortunately, this skill can only be used once for the entire mission.
In addition, mind control remains active only for the rest of the round.
A human’s a human.Her specializations include offensive actions, ambush and stealth.
Godmother can destroy covers, avoid enemy shelling and sneak up on opponents.
Shotguns have a low range, but are great in destroying opponents' armor.
The Godmother possesses a powerful Scattershot attack from the very beginning.
She can gain additional action point in her first round.
Unfortunately, Alpha Strike only activates once per mission.
A good defensive skill of the Godmother isThe Last Stand.
It can save Godmother from bleeding out.
Unfortunately, you’re free to only use this passive capability once during the mission.
Ventilateis a good offensive ability of the Godmother.
It is worth using it to attack enemies hiding behind full cover-ups.
However, Ventilate consumes up to 3 bullets and can be used once per 3 rounds.
Overtime is the ultimate ability of Godmother(available in her skill tree).
It allows you to get useful passive bonuses - the Godmother gains bonuses for critical damage and dodge.
Also, she can perform her moves more often in the next 3 rounds.
It’s best to save it to for a final showdown or some particularly difficult battle.
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