They can be inflicted on both team members and opponents and can affect a character’s behavior or health.

Berserk

Berserk - a character will attack another person standing nearby, both ally and opponent.

Axiom can use “controlled” Berserk.

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In this case, you don’t have to worry about this character attacking other agents.

Bound

Bound - a character is strangled by Viper which means that they can’t perform any actions.

This person also receives damage every turn.

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Torque is able to strangle opponents and this is one of her best attacks.

Unfortunately, hostile Vipers possess similar abilities.

Burning

Burning - a character receives injuries every round and is unable to perform many activities outside of shooting.

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Burning is usually resulting from an explosion of a grenade, barrel or car.

Don’t place your people near objects that might explode.

However, shoot at the barrels near enemy positions.

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Disoriented

Disoriented - the character’s accuracy decreases and they are unable to perform many activities outside of shooting.

This status can be a side effect of using certain skills and usually only lasts for 1 turn.

Levitated

Levitated - the character loses all cover bonuses.

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Verge has the ability to launch an opponent into the air.

This ability is useful when you are facing a difficult opponent or an enemy hiding behind a full cover.

Marked / Holo-Targeted

Marked - a character becomes an easier target for opponents.

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Mind Controlled / Hacked

Mind Controlled / Hacked - a possessed character or hacked machine turns on its allies.

Verge can use mind control on enemies, and hostile Sectoids can use this skill on your team.

Agent Patchwork can hack enemy robots.

XCOM: Chimera Squad

Panicked

Panicked - a character behaves in unpredictable ways and can attack their allies.

This effect can occur at unexpected moments, not just after the use of a specific ability.

For example, one opponent may start to panic after a particularly successful Breach phase done by your team.

Poisoned

Poisoned - the character receives damage every round and also has reduced mobility and accuracy.

Torque can easily poison opponents, even in the Breach phase.

Watch out while fighting enemy snakes.

Rooted

Rooted - the character cannot move.

It’s one of the most common statuses.

If your agent is rooted, use firearms or other “stationary” skills.

Ruptured

Ruptured - the character receives additional damage from attacks.

Claymore is able to inflict such injuries by using some of his skills.

Specific opponents can also cast this status on agents.

This status can be linked to gadgets used by your agents and by your opponents (Commando).

In the latter case, make a run at kill or stun them before they use a smoke grenade.

Stasis

Stasis - the character inside it becomes indestructible but can’t make any actions.

Agent Patchwork, a member of your team, has a stasis skill.

Stunned / Shutdown

Stunned / Shutdown - a stunned character or shutdown machine is unable to move.

A character can be stunned by a skill or a Shock Grenade.

Unconscious

Unconscious - the character remains unconscious for the rest of the fight.

Your agent loses consciousness after losing all of their hp.

You have to save them from bleeding to death.

The opponent can also lose consciousness after losing 100% hp.

You have to use, for example, melee attacks or weapons with Tranq Rounds.

Weapon Disabled

Weapon Disabled - a character cannot fire a gun until they reload it.

This is another common condition.

You don’t have to reload your weapons at all costs.

Your agent may perform some other attack that doesn’t require the firearm.

Below you will find some specific tips on how to better deal with this problem.

A character may haveinnate immunityto the negative effects of a certain status.

For example, Torque is resistant to poison.

However, you must remember that this mechanism always works both ways.

Don’t try, for example, to poison hostile snakes - it won’t work on them.

You don’t always have to wait until the negative status disappears on its own.

it’s possible for you to heal your agents with afirst aid kit.

Besides restoring lost health points, it can also remove active negative status effects.

It is worth equipping each agent with a first aid kit and upgrading it to a nano medkit.

An additional feature of each first aid kit is that it protects against poison.

You don’t have to use it specifically to get rid of Viper’s venom.

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