guides
Last update:25 April 2020
This page of theXCOM Chimera Squadgame guide containscomplete information on the turn-based combat.
You will learn therules of turn-based skirmishesand what commands can be given to team members.
Below is a list of the most important features of the turn-based combat system in the game.
For each mission, you must choose four heroesfrom among the currently available ones.
You will eventually have 11 characters to choose from.
It should be noted that the choice of agents for the mission isn’t just a purely cosmetic choice.
Each character has their own abilities and weapons.
Some team members may also be more useful in certain types of tasks due to their skills.
The game won’t allow you to start missions unless you have 4 characters in the team.
After developing android-related technology, you could send them to accompany agents on missions.
Each mission consists of 1-3 battles and each battle is preceded by a Breach phase.
This is nothing more than planning an attack on the room/area where the opponents are.
When preparing for an attack, the game may offer one to several possible breach variants.
Each potential starting point has passive features.
There may be some advantages (e.g.
guarantee of success of the first attack by a given team member) or some disadvantages (e.g.
difficulties with aiming).
In addition, some starting points are only available to agents with specific items (e.g.
explosive charge to tear down a piece of a wall) or skills (e.g.
Torque can squeeze through a tight ventilation shaft).
You have several different attacks.

Enemies at the start of your team’s attack may e.g.
be in surprise state or aggressive.
Eliminating them should be your priority.
Characters move in turnsalternately with their opponents.
After all the characters (team and opponents) have completed their moves, the round ends.
The mechanism is similar to that inXCOM 2.
Some actions consume only 1 Action Point (e.g.
moving in the blue area, reloading the weapon), and some need 2 Action Points (e.g.
moving in the yellow area, shooting).
You have full discretion whether you want to use 1+1 action point or 2 points immediately.
The turn order is displayed on the timelinein the top right corner of the screen.
It allows you to see which team members and which opponents will take their turns in the near future.
This can be used in various useful ways, e.g.
to weaken or stop opponents who are to take their turn.
by getting stunned or mind-controlled).
make a run at save them for the toughest fights.
Using cover is very important.
Many covers may be destroyed during fights.
Explosive barrels and parked vehicles pose the greatest potential threat.
Standing near to an exploding object can lead to serious injuries.
Of course, you might also use them to your advantage and fire when enemies are near them.
Remember, however, that cars will explode “with delay,” not immediately during the same round.
Hostile reinforcements may appear in many missions.
This will happen if enough time has passed or if you have completed one of the objectives.
venture to end the battle before reinforcements arrive.
Pay particular attention to goals with a time limit.
You must complete all the steps before the assigned number of rounds, otherwise, the mission will fail.
You will then have to repeat the battle or reload one of the previous saves.
you should probably save them by reaching them with another character and use Stabilize skill.
It doesn’t necessarily mean you have to continue playing with a smaller squad.
Heroes who have fallen on the battlefield may receive “permanent” wounds/scars- this reduces their statistics.
It is worth noting that an agent may receive several scars if they haven’t healed from previous ones.
This is very undesirable - it will make their performance even worse.
This site is not associated with and/or endorsed by the 2K Games or Firaxis Games.
All logos and images are copyrighted by their respective owners.