guides

Last update:23 April 2020

This page of theXCOM Chimera Squadguide containsinformation about the user interface.

The image above shows a samplecommand center main screen:

1 - information on the current main task.

Time frame may also be given.

Article image

2 - Anarchy bar.

Unrest growing in the city’s districts may gradually fill it up.

If the bar reaches 100 percent, you fail the game.

PC

3 - information on raw materials.

you might collect elerium, intel, and credits.

There may also be information provided about unused Field Teams.

PC

4 - Main tabs of the command center.

you’re free to i.e.

The individual items are further described in theCity 31chapter.

PC

6 - Recent events.

These are things that happened on the day before.

After clicking on each item, you will be taken to the associated tab.

PC

7 - Current date.

This doesn’t matter during a regular playthrough.

8 - Pause and help buttons.

PC

The first one opens the pause menu.

The second button opens a tab with available tutorial cards.

The image above shows a samplecity map screen:

3 - information on raw materials.

XCOM: Chimera Squad

you could collect elerium, intelligence, and credits.

There may also be information provided about unused Field Teams.

4 - Name of the district.

City 31 was divided into 9 districts.

5 - Information about the Field Team in a given district.

The game also displays the team rank - 1, 2 or 3.

6 - Information on the level of Unrest in the district.

The Unrest bar has 5 points.

Filling the entire bar will keep increasing the anarchy by 1 point every day.

The arrows on the unrest bar shows how much unrest will increase the next day.

7 - Information on the available mission.

The purple color indicates story missions, and the yellow color is for the side missions.

8 - Information about the situation.

9 - Field Teams' skills.

you gotta unlock them all first.

Each activated ability takes several days to recover.

10 - Current date.

This doesn’t matter during a regular playthrough.

The image above showspre-mission lobby:

1 - Information on the mission’s primary objective.

In each of the encounters, you will receive detailed info about the main and optional objectives.

2 - General difficulty level.

The main storyline has plenty of difficult missions.

3 - information on the entrances to the mission area.

4 - Information on the number of Encounters.

This simply tells you how many encounters are in the mission.

In exceptional cases, this may increase once the task has been completed.

5 - Information about active Dark Events.

Information appear only when there are active incidents.

6 - Team member’s name and equipment.

The “+” icons indicate unused slots.

The blue rectangles at the bottom of the character card indicate number of health points.

7 - Android available.

8 - Launch button.

The image above shows an example of aBreaching screen:

1 - Available entry points.

It can be from one to several points.

you could assign one to several characters to each of them.

you’re able to also use arrows to change the order of entering the rooms during the mission.

2 - Characteristics of entry points.

The armor icon shows the level of protection.

Benefits are shown in green (e.g.

armor +1), and detriments in red (e.g.

no movement in the first round).

3 - The order of the characters' movements on the timeline.

you might change it by moving their icons around the entry points slots.

4 - Number of encounters.

There are between 1 and 3 encounters in each mission.

5 - Breach confirmation.

Pressing the button will trigger the mission proper.

The image above shows a samplemission screen:

1 - Information on mission objectives.

They only refer to the current encounter.

There may also be a counter indicating the number of rounds available to complete the task.

It shows the order of the moves.

Blue icons are team members and red icons are opponents.

3 - Reinforcements information.

This applies only to selected missions.

There may be one to several new opponents that are automatically added to the timeline.

4 - Information about the end of the round.

It is important for time-limited tasks, and waiting for skills to cool down.

5 - Information on the current hero.

6 - Actions available to a given character.

They vary depending on the selected character and their equipment.

Some icons may have ‘T-x’ markings indicating the number of rounds needed to restore a given ability.

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