guides
Last update:24 September 2019
Zane is one of the characters you play as inBorderlands 3.
This section of the guide contains basic information about this character.
You will learn whatabilities Zane has.
No matter what style of play you should always aim to fill both available slots with Action Skills.
Summoning theSNTNLdrone is a more aggressive part of our build.
Putting energyBarrieris, in turn, a more defensive part of the build we recommend.
The following table contains a long list of passive abilities from both trees.
For some skills, the stats bonus can also be very useful if you’ve only unlocked 1-2 levels.
Static Field[Hitman]
Action Skill Augment
This is purely a defensive reinforcement.
Thanks to it, you could restore Zane’s shields faster.
Almighty Ordnance[Hitman]
Drone rocket fire is best for major battles.
Remember that you must select a location in order for this action to be performed.
Violent Speed[Hitman]
Passive Ability
To Kill Skill.
Do not necessarily buy all levels.
you might stay with max.
Violent Momentum[Hitman]
The damage bonus is always appreciated, always to be in motion.
You do not get a bonus if you shoot while standing still.
Cool Hand[Hitman]
To Kill Skill.
Bonus to recharge will come in handy especially for guns or heavy weapons.
Salvation[Hitman]
To Kill Skill.
We recommend that you acquire at least 3 levels of this skill to take more life points.
Do not miss this point, as it enhances all the Kill Skills.
Violent Violence[Hitman]
To Kill Skill.
Improved rate of fire useful for almost any gun.
Playing Dirty[Hitman]
To Kill Skill.
A lot you could gain most in the case of heavy weapons.
Good Misfortune[Hitman]
To Kill Skill.
Purchase all 3 levels to have the best chance to extend the effect of the Action Skill.
it’s possible for you to also speed up the renewal of Action Skill from the second slot.
Choose one skill or both.

Zane-the Hitman tree skills
Zane has only one active Action Skill within each tree.
At any given time you could have, however, customized Action Skills, from two different trees.
By pressing the Action Skill button, it’s possible for you to order the drone where to fire.
This is useful, for example, if you want to attack the strongest opponent from the battlefield.
Improvements occupy the columns on the sides of the development trees-left and right.
They must first be unlocked after receiving a certain amount of development points.
Most drone upgrades have an offensive characteristic, especially these from the left column.
freeze them or irradiate them).
Requirements
Augment Name
Augment effects and commentary
5 points
Winter’s drone
The drone deals additional cryo damage.
10 points
Bad Dose
SNTNL occasionally shoots out a beam of radiation that weakens enemies.
For every weakened enemy, Zane’s movement speed and fire rate are increased.
Weakened enemies have decreased movement speed and attack speed.
Almighty Ordnance
The drone can make a rocket attack on the specified territory.
If the attack kills someone, the time the drone remains on the battlefield will be reset.
The bonus can only be used once per action Skill activation.
Zone to fire missile means holding down the button to turn on the stock Action Skill.
The following table describes all of Zane’s passive abilities from the Hitman tree.
Passive skills have 1 to 5 levels and buying each level increases their effectiveness.
Cold Bore
Zane gets a bonus to weapon swap speed (for others from active slots).
The next shot fired after swapping weapons deals bonus cryo damage.
Violent Momentum
Weapon damage increased while moving.
The faster he moves-the more bonus damage from weapons.
Cool Hand
Zane gains increased reload speed.
In addition, after killing an enemy, his reload speed is increased for a short time.
Drone Delivery
The drone will occasionally drop a free grenade.
The bang out of grenade thrown depends on which Grenade Mod you placed in the active Zane inventory slot.
This ability has only 1 level and needs 15 seconds to upgrade.
All Zane’s skills associated with killing enemies, receive better results and last longer.
This ability comes only with 1 level of development.
Violent Violence
After killing an enemy, Zane gains a temporary bonus to his rate of fire.
Playing Dirty
After killing an enemy, the next five shots have a chance to fire an extra projectile.
This works best with weapons that fire individual projectiles.
20 points
Good Misfortune
Killing an enemy increases the duration of Zane’s Action Skill.
The more different abilities you buy, the more you’re able to gain.
Zane - Doubled Agent skill tree
Digi-Clone
Creates a Digi-Clone of Zane.
She stands still, attacks and distracts the attention of enemies.
By default the copy remains active for 15 seconds.
Pressing the Action Skill button when the clone is active, causes Zane and the copy swap places.
The improvements address two main uses of the clone.
Binary System
When Zane switches places with the clone, energy with freezing properties is released.
This effect appears around Zane and around the clone.
Schadenfreude
Each time a clone takes damage, Zane’s shield will be partially repaired.
Doppelbanger
An option appears to hold down the Action Skill button to exit it earlier.
As soon as that happens, the clone explodes, dealing fire damage to all nearby enemies.
The sooner it’s over, the bigger the explosion.
Which One’s Real?
The following table describes all of Zane’s passive abilities from the Doubled Agent tree.
Passive skills have 1 to 5 levels and buying each level increases their effectiveness.
Synchronicity
When one or more skills are enabled, Action Skills is awarded a bonus to weapon damage.
Praemunitus
The size of the magazine of the weapon is increased for both Zane and the clone.
Borrowed Time
The duration of the “Action Skill” is extended.
This applies, of course, all kinds of abilities Action Skill, not only Digi-Clone.
Donnybrook
Whenever Zane kills an enemy, he and his Digi-Clone receive increased gun damage and gain health regeneration.
This bonus has a limited duration.
Fractal Frags
The clone throws a grenade.
The throw in of grenade used depends on which Grenade Mod fits into the slot in Zane’s inventory.
Killing an enemy while the clone is active also gives him a chance to throw a grenade.
Duct Tape Mod
The first shot of the gun makes it possible to simultaneously throw a grenade.
After firing the grenade skill has to resume.
Quick Breather
When Zane swaps places with his clone, his shield immediately begins to recharge.
This is a very good ability when using shields with a long delay in terms of charging.
Clone will be decimated, and you will be resurrected (Second Wind) with full health.
Supersonic Man
When one or more Acrtion Skills are enabled, a movement speed bonus is awarded.
Like a Ghost
Zane and his clone get a chance to ignore projectiles.
The chance increases a few seconds after you activate the Action Skill.
Whenever Zane summons the clone, 3 grenades are used.
Trick of the Light
Zane deals extra Shock damage to enemies who don’t aim at him.
Double Barrel
The clone is equipped with a copy of Zane’s current weapon.
Swapping places with the clone causes Zane and his clone to gain increased gun damage.
It is necessary to make the replacement of characters after each activation of the Action Skill.
Zane - the Under Cover skills tree
Barrier
A barrier is being set that blocks incoming projectiles.
Zane and his allies can shoot through the barrier, dealing increased gun damage.
Clicking on the Action Skill activation button allows you to raise barriers and move it to another location.
This makes it easy to change its position if necessary.
Unfortunately, the transmitted barrier offers lower protection.
As many as four of the five improvements offer protective or auxiliary actions.
The less health points this character has, the more health can be restored.
Retaliation
Zane and his allies receive a weapon injury bonus every time the barrier hits.
Deterrence Field
Enemies that touch the barrier take Shock damage and can be direct.
The following table describes all of Zane’s passive abilities from the under Cover tree.
Passive skills have 1 to 5 levels and buying each level increases their effectiveness.
Adrenaline
Zane gains increased Action Skill cooldown.
This depends on the state of the shield.
The higher the percentage, the better the bonus will be.
Hearty Stock
Zane gets a bonus to the maximum capacity of the shield.
This is 10% with each skill level.
This effect stacks until the enemy is completely frozen.
Stiff Upper Lip
Zane acquires a temporary increased immunity associated with the jot down of injuries.
Rise to the Occasion
Zane gains health regeneration.
The stronger the shield, the stronger the regeneration effect.
Confident Competence
While Zane’s shields are active, he gains a bonus to injury and accuracy.
This bonus is based on the strength of your target.
The greater their percentage, the greater the bonus.
Maximum bonuses are +20% damage and +33% accuracy.
Really Expensive Jacket
Received elemental damage lasts 50 percent shorter.
Skill takes time to cooldown.
Futility Belt
Zane gains increased resistance to non-elemental damage.
Refreshment
Whenever Zane deals damage to a frozen opponent, he gets some of those injuries back as health.
venture to purchase weapons or weapons that deal Cryogenic damage to be able to receive this bonus regularly.
Calm, Cool, Collected
When Zane freezes an enemy, his shield immediately begins to recharge.
If Zane’s shields are already full, it regenerates his health.
With full health, it is faster to recover the Action Skill.
Nerves of Steel
Zane gains increasing accuracy.
The longer the hero’s shield has full value, the greater the bonus.
Distributed Denial
The barrier Action Skill gains the same effects as Zane’s shield currently used.
In addition, the effects of the shield are transferred to all allies in the vicinity of the barrier.
This site is not associated with and/or endorsed by the 2K Games or Gearbox Software.
All logos and images are copyrighted by their respective owners.